home *** CD-ROM | disk | FTP | other *** search
/ PC Gamer (Italian) 30 / PC Gamer IT CD 30 1-2.iso / BOOTMARK / ForsakenMark / data.z / enemies.txt < prev    next >
Text File  |  1997-11-27  |  8KB  |  412 lines

  1. Gun_NewGunType 0
  2. Gun_MaxTurnSpeed 3
  3. Gun_TurnAccell 0.076
  4. Gun_TurnDecell 0.073
  5. Gun_ReloadTime 0.1
  6. Gun_BurstMasterTime 50
  7. Gun_BurstMasterCount 2
  8. Gun_BurstAngle 3
  9. Gun_PowerLevel 1
  10. Gun_PrimarySecondary 0
  11. Gun_WeaponType 13
  12.  
  13.  
  14. Gun_NewGunType 1
  15. Gun_MaxTurnSpeed 3
  16. Gun_TurnAccell 0.076
  17. Gun_TurnDecell 0.076
  18. Gun_ReloadTime 0.1
  19. Gun_BurstMasterTime 50
  20. Gun_BurstMasterCount 2
  21. Gun_BurstAngle 3
  22. Gun_PowerLevel 1
  23. Gun_PrimarySecondary 0
  24. Gun_WeaponType 9
  25.  
  26.  
  27. Gun_NewGunType 2
  28. Gun_MaxTurnSpeed 2.5
  29. Gun_TurnAccell 0.074
  30. Gun_TurnDecell 0.070
  31. Gun_ReloadTime 90.0
  32. Gun_BurstMasterTime 51
  33. Gun_BurstMasterCount 0
  34. Gun_BurstAngle 11
  35. Gun_PowerLevel 1
  36. Gun_PrimarySecondary 1
  37. Gun_WeaponType 14
  38.  
  39.  
  40. Gun_NewGunType 3
  41. Gun_MaxTurnSpeed 3
  42. Gun_TurnAccell 0.076
  43. Gun_TurnDecell 0.076
  44. Gun_ReloadTime 0.1
  45. Gun_BurstMasterTime 40
  46. Gun_BurstMasterCount 5
  47. Gun_BurstAngle 3
  48. Gun_PowerLevel 1
  49. Gun_PrimarySecondary 1
  50. Gun_WeaponType 5
  51.  
  52.  
  53. Gun_NewGunType 5
  54. Gun_MaxTurnSpeed 2.5
  55. Gun_TurnAccell 0.074
  56. Gun_TurnDecell 0.070
  57. Gun_ReloadTime 0.1
  58. Gun_BurstMasterTime 60
  59. Gun_BurstMasterCount 2
  60. Gun_BurstAngle 3
  61. Gun_PowerLevel 1
  62. Gun_PrimarySecondary 0
  63. Gun_WeaponType 14
  64.  
  65.  
  66. Gun_NewGunType 7
  67. Gun_MaxTurnSpeed 3
  68. Gun_TurnAccell 0.076
  69. Gun_TurnDecell 0.072
  70. Gun_ReloadTime 0.1
  71. Gun_BurstMasterTime 60
  72. Gun_BurstMasterCount 2
  73. Gun_BurstAngle 3
  74. Gun_PowerLevel 1
  75. Gun_PrimarySecondary 1
  76. Gun_WeaponType 14
  77.  
  78. Gun_NewGunType 8
  79. Gun_MaxTurnSpeed 2.5
  80. Gun_TurnAccell 0.074
  81. Gun_TurnDecell 0.070
  82. Gun_ReloadTime 0.1
  83. Gun_BurstMasterTime 45
  84. Gun_BurstMasterCount 2
  85. Gun_BurstAngle 3
  86. Gun_PowerLevel 1
  87. Gun_PrimarySecondary 0
  88. Gun_WeaponType 7
  89.  
  90.  
  91. Gun_NewGunType 9
  92. Gun_MaxTurnSpeed 2.5
  93. Gun_TurnAccell 0.074
  94. Gun_TurnDecell 0.070
  95. Gun_ReloadTime 0.1
  96. Gun_BurstMasterTime 45
  97. Gun_BurstMasterCount 3
  98. Gun_BurstAngle 3
  99. Gun_PowerLevel 1
  100. Gun_PrimarySecondary 0
  101. Gun_WeaponType 7
  102.  
  103.  
  104. EnemyType ENEMY_Lazbot
  105. Flags AI_BEHAVIOUR_AVOID_MINES
  106. AI_BEHAVIOUR_ANTICIPATE_MOVE
  107. AI_BEHAVIOUR_ATTACK_ONSITE
  108. AI_BEHAVIOUR_ATTACK_FIND
  109. Shield 512
  110. Viewcone 360
  111. HearRange 3072
  112. PrimaryFireRate 5.0
  113. Radius 90
  114. ThinkTime 10
  115. MaxMoveRate 1
  116. Anticipate_Move 0.89
  117. MinRange 64
  118.  
  119.  
  120.  
  121. EnemyType ENEMY_SnubTurret
  122. Shield 255
  123. PrimaryFireRate 7.0F
  124. PowerLevel 2
  125. Radius 90
  126. Anticipate_Move 0.4
  127. ViewCone 360
  128.  
  129.  
  130.  
  131. EnemyType ENEMY_SnubBot
  132. Flags AI_BEHAVIOUR_ANTICIPATE_MOVE
  133. AI_BEHAVIOUR_ATTACK_ONSITE
  134. AI_BEHAVIOUR_NOFRIENDLYFIRE
  135. Shield 128
  136. Viewcone 360
  137. HearRange 4096
  138. Anticipate_Move 0.3
  139. PowerLevel 1
  140. PrimaryFireRate 20.0
  141. Radius 80
  142. MaxMoveRate 4.5
  143.  
  144.  
  145.  
  146. EnemyType ENEMY_Mekton
  147. Flags AI_BEHAVIOUR_AVOID_MINES
  148. AI_BEHAVIOUR_ANTICIPATE_MOVE
  149. AI_BEHAVIOUR_ATTACK_ONSITE
  150. AI_BEHAVIOUR_NOFRIENDLYFIRE
  151. Shield 256
  152. Viewcone 360
  153. HearRange 3072
  154. PrimaryFireRate 5.0
  155. Radius 90
  156. ThinkTime 10
  157. MaxMoveRate 2.5
  158. Anticipate_Move 0.89
  159.  
  160.  
  161.  
  162. EnemyType ENEMY_Swarm
  163. Flags AI_BEHAVIOUR_AVOID_PRIMARY
  164. AI_BEHAVIOUR_AVOID_SECONDARY
  165. AI_BEHAVIOUR_AVOID_MINES
  166. AI_BEHAVIOUR_ANTICIPATE_MOVE
  167. AI_BEHAVIOUR_LEAVENETWORK
  168. AI_BEHAVIOUR_RAMMINES
  169. AI_BEHAVIOUR_RETREAT
  170. AI_BEHAVIOUR_ATTACK_ONSITE
  171. AI_BEHAVIOUR_ATTACK_FIND
  172. AI_BEHAVIOUR_NOFRIENDLYFIRE
  173. Shield 64
  174. Anticipate_Move 0
  175. Viewcone 70
  176. MaxTurnRate 2.925
  177. TurnRateAccell 0.060
  178. MoveRateAccell 0.060
  179. ThinkTime 40.0
  180. BlindSearchTime 800
  181. NetworkRange 256
  182. Maxmoverate 9.0
  183. PrimaryFireRate 35.0
  184. Avoid_Mines 0
  185. Avoid_Secondary 0
  186. Avoid_Primary 0
  187. MinRange 256
  188. Radius 75
  189. PrimaryWeaponType 7 
  190.  
  191.  
  192.  
  193. EnemyType ENEMY_MineLayer
  194. Flags AI_BEHAVIOUR_DROPMINES
  195. AI_BEHAVIOUR_AVOID_MINES
  196. Shield 1350
  197. Avoid_Mines 10
  198. MaxMoveRate 8
  199. Radius 90
  200. Viewcone 180
  201.  
  202.  
  203.  
  204. EnemyType ENEMY_Hunter
  205. Flags AI_BEHAVIOUR_ANTICIPATE_MOVE
  206. AI_BEHAVIOUR_AVOID_PRIMARY
  207. AI_BEHAVIOUR_AVOID_SECONDARY
  208. AI_BEHAVIOUR_AVOID_MINES
  209. AI_BEHAVIOUR_ATTACK_ONSITE
  210. AI_BEHAVIOUR_NOFRIENDLYFIRE
  211. AI_BEHAVIOUR_PRECISECONTROL
  212. AI_BEHAVIOUR_ATTACK_ONSITE
  213. AI_BEHAVIOUR_ATTACK_FIND
  214. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  215. Shield 200
  216. Anticipate_Move 0.3
  217. Viewcone 160
  218. Avoid_Mines 9
  219. PowerLevel 2
  220. MaxMoveRate 8
  221. BlindSearchTime 1024
  222. HearRange 4096
  223. Avoid_Primary 3
  224. Avoid_Secondary 3
  225. TurnRateAccell 0.065
  226. MoveRateAccell 0.065
  227. Radius 85
  228. MinRange 128
  229. PrimaryFireRate 40.0
  230. PrimaryWeaponType 12 
  231.  
  232.  
  233.  
  234. EnemyType ENEMY_Shade
  235. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  236. AI_BEHAVIOUR_AVOID_PRIMARY
  237. AI_BEHAVIOUR_AVOID_SECONDARY
  238. AI_BEHAVIOUR_ANTICIPATE_MOVE
  239. AI_BEHAVIOUR_NOFRIENDLYFIRE
  240. AI_BEHAVIOUR_ATTACK_FIND
  241. AI_BEHAVIOUR_RETREAT
  242. Avoid_Secondary 3
  243. Avoid_primary 4
  244. Viewcone 160
  245. Avoid_Mines 6
  246. PrimaryFireRate 35.0
  247. PrimaryWeaponType 11
  248. TurnRateAccell 0.070
  249. MoveRateAccell 0.070
  250. Radius  80
  251. Shield 256
  252. Anticipate_Move 0.4
  253. MinRange 256
  254.  
  255.  
  256.  
  257. EnemyType ENEMY_Supressor
  258. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  259. AI_BEHAVIOUR_ATTACK_PROVOKE
  260. AI_BEHAVIOUR_AVOID_PRIMARY
  261. AI_BEHAVIOUR_AVOID_SECONDARY
  262. AI_BEHAVIOUR_ANTICIPATE_MOVE
  263. AI_BEHAVIOUR_NOFRIENDLYFIRE
  264. AI_BEHAVIOUR_ATTACK_FIND
  265. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  266. AI_BEHAVIOUR_PRECISECONTROL
  267. Viewcone 180
  268. Avoid_Secondary 4
  269. Avoid_primary 4.5
  270. Avoid_Mines 6
  271. PrimaryFireRate 30.0
  272. PrimaryWeaponType 3
  273. TurnRateAccell 0.075
  274. MoveRateAccell 0.075
  275. PrimaryWeaponType 9
  276. Radius 95 
  277. Shield 512
  278. Anticipate_Move 0.5
  279. MaxTurnRate 2.950
  280.  
  281.  
  282. EnemyType ENEMY_Levitank
  283. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  284. AI_BEHAVIOUR_ATTACK_PROVOKE
  285. AI_BEHAVIOUR_AVOID_PRIMARY
  286. AI_BEHAVIOUR_AVOID_SECONDARY
  287. AI_BEHAVIOUR_ANTICIPATE_MOVE
  288. AI_BEHAVIOUR_NOFRIENDLYFIRE
  289. AI_BEHAVIOUR_ATTACK_FIND
  290. AI_BEHAVIOUR_ICANTYAW
  291. AI_BEHAVIOUR_ICANTPITCH
  292. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  293. Viewcone 120
  294. Avoid_Secondary 4
  295. Avoid_primary 4
  296. Avoid_Mines 6
  297. TurnRateAccell 0.070
  298. MoveRateAccell 0.070
  299. Radius 80
  300. Shield 256
  301. BlindSearchTime 600
  302. NetworkRange 256
  303. Maxmoverate 7.0
  304. Anticipate_Move 0.2
  305. MinRange 356
  306. MaxTurnRate 2.725
  307.  
  308.  
  309.  
  310. EnemyType ENEMY_Max 
  311. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  312. AI_BEHAVIOUR_ATTACK_PROVOKE
  313. AI_BEHAVIOUR_AVOID_PRIMARY
  314. AI_BEHAVIOUR_AVOID_SECONDARY
  315. AI_BEHAVIOUR_ANTICIPATE_MOVE
  316. AI_BEHAVIOUR_NOFRIENDLYFIRE
  317. AI_BEHAVIOUR_ATTACK_FIND
  318. AI_BEHAVIOUR_ICANTYAW
  319. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  320. Viewcone 360
  321. Avoid_Secondary 6
  322. Avoid_primary 7
  323. Avoid_Mines 7
  324. TurnRateAccell 0.070
  325. MoveRateAccell 0.070
  326. Radius 145
  327. Shield 600
  328. NetworkRange 256
  329. Maxmoverate 7.0
  330. Anticipate_Move 0.7
  331. MinRange 128
  332. BlindSearchTime 800
  333. NetworkRange 512
  334. MaxTurnRate 3.0
  335. PrimaryWeaponType 10
  336. PrimaryFireRate 5.0
  337.  
  338. Enemytype ENEMY_Airmobil
  339. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  340. AI_BEHAVIOUR_ATTACK_PROVOKE
  341. AI_BEHAVIOUR_AVOID_PRIMARY
  342. AI_BEHAVIOUR_AVOID_SECONDARY
  343. AI_BEHAVIOUR_ANTICIPATE_MOVE
  344. AI_BEHAVIOUR_NOFRIENDLYFIRE
  345. AI_BEHAVIOUR_ATTACK_FIND
  346. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  347. AI_BEHAVIOUR_ICANTYAW
  348. Viewcone 90
  349. Avoid_Secondary 4
  350. Avoid_primary 3
  351. Avoid_Mines 5
  352. SecondaryWeaponType 6
  353. SecondaryFireRate 360.0
  354. Shield 512
  355. Radius 145
  356.  
  357.  
  358. Enemytype ENEMY_Duel
  359. Shield 512
  360. Radius 140
  361. Viewcone 360 
  362.  
  363.  
  364. Enemytype ENEMY_Bike_Cerbero
  365. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  366. AI_BEHAVIOUR_ATTACK_PROVOKE
  367. AI_BEHAVIOUR_AVOID_PRIMARY
  368. AI_BEHAVIOUR_AVOID_SECONDARY
  369. AI_BEHAVIOUR_ANTICIPATE_MOVE
  370. AI_BEHAVIOUR_NOFRIENDLYFIRE
  371. AI_BEHAVIOUR_ATTACK_FIND
  372. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  373. AI_BEHAVIOUR_PRECISECONTROL
  374. AI_BEHAVIOUR_LEAVENETWORK
  375. Radius 75
  376. Shield 256
  377. PrimaryWeaponType 1
  378. PrimaryFireRate  60
  379. Powerlevel 2
  380. Viewcone 180
  381. Avoid_Secondary 7
  382. Avoid_primary 6
  383. Avoid_Mines 6
  384. NetworkRange 768
  385. TurnRateAccell 0.075
  386. MoveRateAccell 0.075
  387. Anticipate_Move 0.7
  388. MaxMoveRate 8
  389. BlindSearchTime 1024
  390. MinRange 256 
  391.  
  392. Enemytype ENEMY_Boss_Levitank
  393. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  394. AI_BEHAVIOUR_ATTACK_PROVOKE
  395. AI_BEHAVIOUR_AVOID_PRIMARY
  396. AI_BEHAVIOUR_NOFRIENDLYFIRE
  397. AI_BEHAVIOUR_ATTACK_FIND
  398. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  399. AI_BEHAVIOUR_PRECISECONTROL
  400. Radius 300
  401.  
  402. Enemytype ENEMY_Legz
  403. AI_BEHAVIOUR_ATTACK_ONSITE
  404. AI_BEHAVIOUR_ATTACK_FIND
  405. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  406. AI_BEHAVIOUR_ATTACK_PROVOKE
  407. MaxMoveRate 4.5
  408. Viewcone 360
  409. Radius 75
  410.  
  411.  
  412.